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Text File  |  1999-02-24  |  5.5 KB  |  160 lines

  1. jc_blade_blade_blade:
  2. // not used
  3. //dialog "i_jc" "Blade?! Blade!?, are you there........BLADE?!" "dialog/nuke/cin/jcthere.wav" 1 5  
  4. waitforsound "dialog/nuke/cin/jcthere.wav" .3
  5.  
  6. //dialog "i_blade" "Yeah, I'm here,  *coughs*  mostly." "dialog/nuke/cin/bmostly.wav" 1 5  
  7. waitforsound "dialog/nuke/cin/bmostly.wav" .3
  8.  
  9. //dialog "i_jc" "Whew, we thought you bought it there. Did you shut down the reactor?" "dialog/nuke/cin/jcreactor.wav" 1 5  
  10. waitforsound "dialog/nuke/cin/jcreactor.wav" .3
  11.  
  12. //dialog "i_blade" "Yeah, it's all down.  Everything here is going back to green." "dialog/nuke/cin/bgreen.wav" 1 5  
  13. waitforsound "dialog/nuke/cin/bgreen.wav" .3
  14.  
  15. //dialog "i_jc" "All right, I knew you'd do it and we all knew you wouldn't let us down." "dialog/nuke/cin/jcdown.wav" 1 5  
  16. //waitforsound "dialog/nuke/cin/jcdown.wav" .3
  17. end
  18.  
  19.  
  20. blade_jc_did_already:
  21. //dialog "i_blade" "JC, did you send Chuck and Jess out here already?" "dialog/nuke/cin/bjess.wav" 1 5  
  22. waitforsound "dialog/nuke/cin/bjess.wav" .3
  23.  
  24. //dialog "i_jc" "No, they're still en-route, they should be there in about..." "dialog/nuke/cin/jcroute.wav" 1 5  
  25. //waitforsound "dialog/nuke/cin/jcroute.wav" -.2
  26. end
  27.  
  28.  
  29. manero_i'm_not_blade:
  30. dialog "i_manero" "I'm not through with you yet BLADE!!!!" "dialog/nuke/cin/mthrough.wav" 1 5  
  31. //waitforsound "dialog/nuke/cin/mthrough.wav" .3
  32. end
  33.  
  34.  
  35. blade_shit_not_again:
  36. dialog "i_blade" "SHIT!   Not again!" "dialog/nuke/cin/bshit.wav" 1 5  
  37. //waitforsound "dialog/nuke/cin/bshit.wav" .3
  38. end
  39.  
  40.  
  41. blade_ohhh_yes_come:
  42. dialog "i_blade" "Ohhh yes...what goes up, must come..." "dialog/nuke/cin/bupdown.wav" 1 5  
  43. //waitforsound "dialog/nuke/cin/bupdown.wav" .3
  44. end
  45.  
  46.  
  47. blade_what_the_the:
  48. dialog "i_blade" "What the...!!!" "dialog/nuke/cin/bwhat.wav" 1 5  
  49. //waitforsound "dialog/nuke/cin/bwhat.wav" .3
  50. end
  51.  
  52.  
  53. jc_blade_he's_shield:
  54. dialog "i_jc" "Blade, he's got a Photonic Shield!" "dialog/nuke/cin/jcphoton.wav" 1 5  
  55. waitforsound "dialog/nuke/cin/jcphoton.wav" .3
  56.  
  57. dialog "i_blade" "Unbelievable!!" "dialog/nuke/cin/bunbel.wav" 1 5  
  58. //waitforsound "dialog/nuke/cin/bunbel.wav" .3
  59. end
  60.  
  61.  
  62. manero_ha_ha_play:
  63. dialog "i_manero" "Ha, Ha, hahahahah...COME ON LET'S PLAY!!" "dialog/nuke/cin/mplay.wav" 1 5  
  64. //waitforsound "dialog/nuke/cin/mplay.wav" .3
  65. end
  66.  
  67.  
  68. manero_aaaaargh_you_can:
  69. dialog "i_manero" "Aaaaargh!  You damn bastard!  Hehe, catch me if you can!" "dialog/nuke/cin/mbast.wav" 1 5  
  70. //waitforsound "dialog/nuke/cin/mbast.wav" .3
  71. end
  72.  
  73.  
  74. blade_a_cloaking_device:
  75. dialog "i_blade" "A cloaking device!" "dialog/nuke/cin/bcloak.wav" 1 5  
  76. waitforsound "dialog/nuke/cin/bcloak.wav" .3
  77.  
  78. dialog "i_jc" "Hey Blade!  Use those ThermOptic goggles you have!" "dialog/nuke/cin/jcgoggle.wav" 1 5  
  79. //waitforsound "dialog/nuke/cin/jcgoggle.wav" .3
  80. end
  81.  
  82.  
  83. manero_shit_i'll_aaarrrggghh:
  84. dialog "i_manero" "SHIT...I'll gut you...AAARRRGGGHH!" "dialog/nuke/cin/mgut.wav" 1 5  
  85. //waitforsound "dialog/nuke/cin/mgut.wav" .3
  86. end
  87.  
  88.  
  89. manero_final_death_scream:
  90. dialog "i_manero" "<FINAL DEATH SCREAM>" "dialog/nuke/cin/mscream.wav" 1 5  
  91. //waitforsound "dialog/nuke/cin/mscream.wav" .3
  92. end
  93.  
  94.  
  95. blade_so_long_guy:
  96. dialog "i_blade" "So long tough guy!" "dialog/nuke/cin/btough.wav" 1 5  
  97. //waitforsound "dialog/nuke/cin/btough.wav" .3
  98. end
  99.  
  100.  
  101. jc_blade_you_ok:
  102. // moved to script
  103. //dialog "i_jc" "Blade, you OK?" "dialog/nuke/cin/jcok.wav" 1 5  
  104. waitforsound "dialog/nuke/cin/jcok.wav" .3
  105.  
  106. //dialog "i_blade" "Barely!" "dialog/nuke/cin/bbarely.wav" 1 5  
  107. waitforsound "dialog/nuke/cin/bbarely.wav" .3
  108.  
  109. //dialog "i_jc" "What do you want to do about psycho-boy there?" "dialog/nuke/cin/jcpsycho.wav" 1 5  
  110. waitforsound "dialog/nuke/cin/jcpsycho.wav" .3
  111.  
  112. //dialog "i_blade" "Eh, leave him for the vultures..." "dialog/nuke/cin/bvult.wav" 1 5  
  113. //waitforsound "dialog/nuke/cin/bvult.wav" .3
  114. end
  115.  
  116.  
  117. blade_oh_man_ordeal:
  118. // moved to script
  119. //dialog "i_blade" "Oh man, I think I've earned some R&R after this whole ordeal." "dialog/nuke/cin/brr.wav" 1 5  
  120. waitforsound "dialog/nuke/cin/brr.wav" .3
  121.  
  122. //dialog "i_jc" "Yes you have Blade, but there's still just one more little thing to do." "dialog/nuke/cin/jcthing.wav" 1 5  
  123. waitforsound "dialog/nuke/cin/jcthing.wav" .3
  124.  
  125. //dialog "i_blade" "Yeah, you're right- it's time to visit Elexis." "dialog/nuke/cin/belexis.wav" 1 5  
  126. //waitforsound "dialog/nuke/cin/belexis.wav" .3
  127. end
  128.  
  129. // I cut out the dialog for the church ending and put it in the script for that level 
  130. //  -z
  131.  
  132. //cut out the easter egg dialog
  133.  
  134.  
  135. precache:
  136.      cachesound "dialog/nuke/cin/bbarely.wav"
  137.      cachesound "dialog/nuke/cin/bcloak.wav"
  138.      cachesound "dialog/nuke/cin/bgreen.wav"
  139.      cachesound "dialog/nuke/cin/bjess.wav"
  140.      cachesound "dialog/nuke/cin/bmostly.wav"
  141.      cachesound "dialog/nuke/cin/brr.wav"
  142.      cachesound "dialog/nuke/cin/bshit.wav"
  143.      cachesound "dialog/nuke/cin/btough.wav"
  144.      cachesound "dialog/nuke/cin/bunbel.wav"
  145.      cachesound "dialog/nuke/cin/bupdown.wav"
  146.      cachesound "dialog/nuke/cin/bwhat.wav"
  147.      cachesound "dialog/nuke/cin/jcgoggle.wav"
  148.      cachesound "dialog/nuke/cin/jcok.wav"
  149.      cachesound "dialog/nuke/cin/jcphoton.wav"
  150.      cachesound "dialog/nuke/cin/jcpsycho.wav"
  151.      cachesound "dialog/nuke/cin/jcreactor.wav"
  152.      cachesound "dialog/nuke/cin/jcthere.wav"
  153.      cachesound "dialog/nuke/cin/jcthing.wav"
  154.      cachesound "dialog/nuke/cin/mbast.wav"
  155.      cachesound "dialog/nuke/cin/mgut.wav"
  156.      cachesound "dialog/nuke/cin/mplay.wav"
  157.      cachesound "dialog/nuke/cin/mscream.wav"
  158.      cachesound "dialog/nuke/cin/mthrough.wav"
  159. end
  160.